The virtual reality in Spielberg’s “Ready Player One”

Posted on October 01, 2019

Come contemplate a real-world illustration of the virtual reality technology depicted in Stephen Spielberg’s 2018 film “Ready Player One.”

Friday, Oct. 11, Dr. David P. Parisi, Associate Professor of Emerging Media at the College of Charleston, will present “Feeling the Game: Creating Haptic Sensations for Video Games & Virtual Reality.” The presentation will discuss the way touch can play into modern technology, and how it can be used in a variety of academic and social contexts.

The presentation will be at noon in the Digital Media Commons, located in the lower level of Jackson Library.

“This talk shows how video games have layered touch sensations onto images and sounds, as a way of increasing player engagement with and immersion in games. This use of touch to convey meaning and emotion marks video games off as distinct from media – like film and television – that operate only through the eyes and ears,” Parisi explains.

“I will provide examples of touch feedback interfaces drawn from the past, present, and future of video games, including a detailed look at the next-generation Teslasuit – a haptic bodysuit that uses electricity to simulate the feel of virtual objects, and gives a real-world illustration of the virtual reality technology depicted in Stephen Spielberg’s 2018 film ‘Ready Player One.'”

It is sponsored by the Digital Media Commons, University Libraries, and the departments of Anthropology, Communications, Computer Science, Media Studies and Religious Studies.

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